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March 2007



Patrick Butler

syn·es·the·sia Pronunciation Key - Spelled Pronunciation[sin-uhs-thee-zhuh, -zhee-uh, -zee-uh] Pronunciation Key - Show IPA Pronunciation
-noun
a sensation produced in one modality when a stimulus is applied to another modality, as when the hearing of a certain sound induces the visualization of a certain color.

Rez is a fantastic game. It’s old news sure, but this week and last, I’ve taken it upon my duty to show it to as many friends and co-workers as I can. Which magically tends to coincide with this fascinating article. Commonly discussed amongst friends, we all wondered what it would be like to see the visualisation of sounds, words and numbers. Having a completely different sensory response to something you shouldn’t react so strangely too, is almost too preposterous to imagine being possible.

This man, does.

Meet Daniel Tammet, an autistic savant who has been diagnosed with synesthesia, where his brain interprets numbers as shapes. This ability allows him to do complex mathematical computations in his head, like solving pi to the 22,500 decimal point. He’s also adept at languages speaking more than nine, and able to learn a new one within one week. Though others have similar abilities, what sets Daniel apart is that unlike most autistic savants he does not seem to suffer from disabilities common among other autistic people.

Check out the video. Very interesting; The Boy With the Incredible Brain




George Vanterpool

No other company has tarnished the reputation of movie-to-game adaptations more than LucasArts. Since the Star Wars franchise has gained more power than the Emperor, business ethics have gone from quality to quantity. Slap a Star Wars label on something, and people will buy it no matter how crappy the product is. Fortunately, Star Wars: The Force Unleashed isn’t based on one of George Lucas’ films. It’s one of the reasons this title is even worth mentioning.

For once, LucasArts isn’t forced to develop a game before its base material hits the big screen. The staff must be choking on the sweet freedom of extended deadlines. The Force Unleashed is the first Star Wars game to hit next-gen systems, and while LucasArts games usually limbos underneath the bar of mediocrity, this time the bar has been raised much, much higher.

Even those of us who’ve actually had sex are familiar with the rich story of the Star Wars universe. The Force Unleashed tells the story of the 20 year gap between chapters III and IV, and it’s during this gap that Darth Vader takes on his own apprentice. As the (still nameless) apprentice of the most powerful Jedi in the galaxy, you’re tasked with eliminating all the remaining Jedi following order 66. Everyone knows this will involve saber to saber death matches, and no matter how bad a Star Wars game has been, mastering the lightsaber has always been the highlight of the Jedi experience.

LucasArts has obviously taken notice to high demand of next generation gaming. This title is being developed with an impressive engine called Euphoria. Real world physics and updated graphics create a highly interactive environment to unleash your aggression as a Sith. It looks like we’re finally going to get the Jedi experience we’ve all been waiting for. The following video should should be able to speak for itself:




Unregistered

_mouth-tape.jpgAccording to a report by Wired, Nintendo will have nothing new to announce at GDC this week, as the result of a pending stock sale. Apparently Nintendo’s success with the DS and the Wii has generated some renewed interest in the investement world. The gag order evidently applies across the board, including Nintendo figurehead Reggie Fils-Aime. No kicking ass and taking names this week.

The announcement of no new annoucements is good news for Nintendo, but ultimately bad news for gamers. Nintendo’s a secretive company as it as, so losing another opportunity to hear what’s coming out for the Wii hits right where it hurts.




Chris Scantleberry

In just a few days, the long-awaited Lost Planet: Extreme Condition patch. If you missed the initial announcement revealed several weeks ago, this new patch will address numerous in-game issues and tighten up the multiplayer modes. Here’s a breakdown of all the details — courtesy of Capcom USA. Remember… March 9th — it all goes down!

Lost Planet Updates

* In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
* In the pre-game lobby, an icon will be added next to each player’s Gamertag, indicating connection strength, speed and rating.
* In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
* At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
* At the post-match Results screen, Gamertags of the players who have left the session will be darkened.

Bug Fixes

* Sometimes in Fugitive mode there would be multiple Fugitives instead of just one — Fixed
* Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it — Fixed
* Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot — Fixed
* Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match — Fixed
* Sometimes post-match Results screens would show players who did not participate in the match — Fixed
* Starting a taunt animation during a reload shortened the reload time as an exploit — Fixed




George Vanterpool

After playing the God of War II demo, I think I may have a man-crush on Kratos. The dude’s a bad ass. Sure, he’s in dire need of some anger management classes, but the “Ghost of Sparta” is a total chick magnet. His pimp hand is so strong he got Athena to help make him a god. She even hooked him up with some wicked cool armor and new blades to keep his bitches in check. Now that’s a sugar momma.

godofwar2.jpgIt seems good cooking isn’t a characteristic common to Greek women. They just can’t keep Kratos happy, and in his rage he wages war on city after city, pissing off the other gods in the process. It’s unclear why the gods of Olympus would be surprised at his behavior. Causing havoc is clearly on the job application for god of war. Apparently Kratos does his job a little too well.

When Kratos starts tearing apart yet another city and turns his back on Athena, she cock-blocks hardcore and starts taking away his powers. She also takes it upon herself to animate a colossal statue to set loose on Kratos. Pissing Kratos off is not a good idea. He immediately brings the pain to anyone unfortunate enough to stand within his reach.

It’s good to see SCEA didn’t fix what isn’t broken. The murderous symphony of death is still undeniably entertaining. This time around we’ll actually get to kill something with Athena’s blades (which shimmer a lustful gold). The arsenal of combos is tweaked a bit with the addition of some variables. L1 acts as the block button and switches up the action buttons to perform another set of death ensuing moves. They’ll come in handy during the over the top boss fights. Battles seem to go on forever, but it adds a lot of scale and makes the fight seem much more epic.

If a demo can make me ramble on like a little teenage girl, then the real game will be nothing short of amazing. The 13th is way too long to wait to start handing mythological creatures their asses. Considering they have one at all.



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