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June 2007



James Cunningham

Sonic hasn’t had a happy couple of years. The games sell well enough, but the quality has sunk through the floor, culminating in the wretched PS3/360 Sonic the Hedgehog. Sonic and the Secret Rings on Wii was kind of ok, but that’s hardly a ringing endorsement for what used to be Sega’s flagship mascot. Finally, though, a bright ray of sunshine breaks through the oppressive clouds of doom hanging over Sonic’s head with the announcement of Bioware working on a Sonic RPG for the DS, due sometime in 2008.

At this point, that’s the whole story right there- Bioware, Sonic RPG, 2008. Gameplay, visual style, characters, and even a name are all a mystery at this point. About all we’ve got to work with is a sense of anticipation for a Sonic game that’s finally going to be worth playing, and the lingering question as to why the only good Sonic in recent years has been on the DS.




Chris Scantleberry

Capcom Digital is calling out to fans of Super Puzzle Fighter 2 Turbo to aid them with putting together a selection of gamerpics for the upcoming Puzzle Fighter high-def edition. One theme has already been completed (and in case you’re wondering, they’re coming VERY close to the final production), but now they’re hoping to get some support from all of you.

(Yeah… YOU!)

For those you who need a memory refresh, there’s 11 characters in the game and [Brian] is allowed to incorporate up to 5 images in a single pack. The question is — who should make the pick? Give ‘em a hand by dropping over to the blog or directly at the community forums.




Unregistered
box-contralow.jpg
We can’t forgive, but we can forget.

Yes, yes. Let that sink in. Contra 4. DS. 2D. Side scrolling. Dual Screens. Grappling Hook!? Alright, now breathe into this paper bag, everything is going to be just AWESOME.

There are no screenshots or videos yet but Konami probably realized that too much Contra info too soon might result in brain damage. The announcement of the game alone was enough to make me think I woke up in some alternate universe. So I’m content to just know it’s coming.

 

But Konami? Tomorrow I’m gonna need some screens.

[via GoNintendo]




Joseph Luster

I’m sure that a fair share of you listen to podcasts about gaming or whatever else tickles your fancy. Well, I’ve been meaning to share this for quite a while, but I wanted to get it to just the right sweet spot of enjoyability before pushing it further upon the masses.

Robotronic Dynamite! is a weekly podcast recorded by myself and 3-4 other like-minded, handsome, gaming-entrenched fellows, in which we jam about videogames, movies, and sometimes television. We talk about what titles we’ve been digging into, sometimes we touch on news, and we try to check out the flicks that hit the theaters each week and usually end up inadvertently arguing about them and speeding off on a dozen other tangents.

robologo.jpg



Check it out, subscribe to it on iTunes, and let us know what you think. Is there anything you’d like to hear us talk about? You can even leave angry voice-mails via our blog!

Some content will most certainly be deemed explicit so, naturally, listen at your own discretion!

Addendum: Avoid the first few episodes, for your sanity’s sake.




James Cunningham
tomb_raider_anniv.jpg

It looks like Eidos is bringing the newly-prettified version of the original Tomb Raider to the 360, after releasing it on the PS2 and PC. Tomb Raider Anniversary will get two different releases, the first as episodic content and the second as a standard retail DVD. There is a small catch, though.

It was leaked out a few weeks ago that the ESRB had rated a 360 version of Tomb Raider Anniversary in five seperate chunks. It turns out the reason for that is because it’s going episodic, with the first two episodes available in September and the second two “shortly afterwards”. The catch is that you need a copy of Tomb Raider Legend to play them, and if you buy all four episodes it runs 2400 points, or $30.00. On the plus side, the fifth chunk of content is the Croft Manor training grounds, and it’s a freebie.

The retail release will be following along after the downloads have been available, probably by Christmas. Pure unverified speculation pegs the price at $40.00, but there’s no official backup on that yet. Either way they go, though, the real question for Tomb Raider fans is going to be whether to let the game sit on the hard drive, or wait a few extra months and go for something they can hold in their hands. Decisions, decisions.



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