Sat 17 Jun 2006
8:28 pm
I thoroughly enjoyed the first Atelier Iris game, I was in love with the cute and vibrant art style and I love games that involve alchemy. I was overjoyed to hear that the sequel was being localized and bought it the first day it came out.
If there is one theme that runs through both games (and perhaps the whole series) it is whimsy. The story never gets too heavy or the plot too involving. You can spend most of your time hanging about making items and hunting for ingredients. Atelier Iris 2 focuses more on fighting this time, but don’t fret, there is plenty of synthesizing for you to experiment with.
The story starts out with two alchemists, Viese and Felt (who makes these names up?). Viese is a cheery girl who is average at alchemy but studies hard, while Felt would rather practice sword fighting than read a book. They live in Eden a place of magic and Mana. The story gets underway when Felt pulls the legendary Azoth sword from the stone and sets into motion a chain of events. It eventually spans between two worlds, Eden the Mana Land and Belkhyde a land with no Mana.
In a more original twist, Viese and Felt are now in two different worlds but they remain connected through a Share Ring which allows them to communicate and share items. Viese stays in Eden to synthesize items and Felt goes to Belkhyde to fight. The alchemy has been streamlined in this game, Viese only needs to make a Mana Item once with the materials then Felt can replicate them using only Mana Energy. This makes finding and making items much less tedious.
The graphics are more of the same, in fact they reused a lot of enemy sprites and even some backgrounds from the first game. The high-res 2D art looks wonderful if you are into that type of thing, but some people may find it dated. The animation is pretty smooth, but there can be some slowdown in a battle if there is a lot of enemies on the screen. The music is the high point of the series and does not disappoint here. Each track is catchy and memorable and hopefully you preordered the game and got the free soundtrack.
Complex battle systems have never been a staple with this series, but they tried to put some spice into this one. You can learn many skills by equipping items and some of them have pretty neat animations. You can also upgrade your weapons and learn new character specific skills that way. You have two types of attacks Charge and Break. A Charge Attack fills your SP (Special Points) gauge which enables you to use your skills. A Break Attack pushes an enemy back on the timeline and allows you to rack up combos. High combos equal higher bonuses after the battle. I found myself getting bored of the battle system by the end of the game.
This game is about 40 hours long and that is with doing all the side quests and making every item. Not much opens up after you beat the game. You can listen to all the music in the game, watch the anime cut scenes, look at character profiles and art galleries. You can also fight a few extra battles at the Dragon’s Den an arena type place. I think it was the perfect length for this type of game but I wish it would have had an extra dungeon like the first one.
I would say I enjoyed this game about as much as the first one, but I prefer the characters and story of the first Atelier Iris more. If you are a fan of the first game you might want to give this one a rent to see how you like it.


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June 17th, 2006 at 10:28 pm
You know, Oreo — you’ve given me a gret idea; perhaps we should have a seperate category here for Movie and Game reviews?
What do you the rest of you think? George? Rocca?
June 18th, 2006 at 12:26 pm
Might not be a bad idea. I’ll be doing some more in the near future. ^^