
Specifically, about the Wii version of Okami.
Christian Svensson responded like a person talking to other people today, putting him head and shoulders above most executives dealing with their company's fans. Capcom forum-ites have been saying the same thing just about everyone else has about the Wii version of Okami, and the lack of confirmation on 480p 16:9 resolution. Here's his response-
"A few points here… I get the issues, I really do, but people seem to be missing a few things.
We selected Ready at Dawn to do the port. These guys are all ex-Naughty Dog and ex-Blizzard, and they have already shipped their own titles that have ridiculously high review scores and sales (and have more on the way). Their attention to detail and technical prowess is among the best of any team I've ever worked with.
If we wanted a cheap and dirty port, I could have turned around and picked any one of 50 houses and gotten it done for less and perhaps more quickly. Clearly, that wasn't the approach we sought for a variety of reasons (for the fans, for the reputation of our company, for the potential of the product, etc.).
Lastly, if this were a quick cash in, let's face it, there's TONS of other products that had higher sales on other platforms we could have chosen to port, quickly and cheaply. Okami, as great as it was, wasn't a huge seller on PS2 such that it's quick and dirty port would be assured "sales success" on a new platform. We picked a huge game (read: expensive, especially on testing costs), with a ton of moving parts.
So, on the contrary, we have a lot to prove with this game and I know we, and RAD are up to the task. I apologize if I bristle at the accusation that this is a cheap port, but I do.
Given that the only port we've done to date was RE4, which has a 90+ gamerankings score and provided AMAZING value for the platform, has this really been Capcom's modus operendi such that this allegation should be leveled at us? Zack & Wiki is getting better reviews than just about anything you'll see this year on Wii, except possibly Galaxy. Shovelware is not what we do.
As I've said in prior interviews, we're getting the game up and running first. The game is enormous. If after we have everything working correctly, cleanly and as desired so as not to "break" the amazing experience that is Okami, we will worry about potential enhancements. As we are NOT at that point in the process yet, we are loathe to even mention any potential changes or enhancements for fear of disappointing the fans/media.
So for now, if you MUST assume the worst, assume that you will have an amazing 40-60 hour adventure that is one of gaming's most impressive pieces of art to play in fantastic new ways. If you want to hope for the best, well, perhaps we'll have more to say in a few months, but for now we're going to have to ask for your patience."
I could pick apart a few things in there, but for the most part I agree wholeheartedly, especially in tone. A little bit "bristle"-y is just the way to be when everyone knows your business better than you. I've had it up to here (picture my hand held way up high for proper effect) with bland "We strive to give our customers the best value possible, and hope they can appreciate our product in the intended fashion" answers. I'd rather read any David Jaffe rant than yet another boring, inoffensive, and utterly forgettable interview that's been run through seventeen layers of public relations before I could read a pre-approved word. Hell, Svensson's comments were pretty mild, it's just that they read relatively honestly.
PS2 Okami wasn't exactly a big-ticket item for Capcom. The Wii port is hardly a gift to the fans from a generous and loving corporation, but I seriously doubt they're planning their yearly take around its earnings. If wanted features can be put in as the budget allows, great. If not, then all I ask is that it be as beautiful and fun as the PS2 original.
If Capcom and Ready At Dawn do have time for a tweak or two, though, might I suggest a difficulty option offering a challenge for someone above the age of 12? I'd take that over all the hi-res ultra-polygon models in the world.