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MY sales are better than YOUR sales!

If you’re into entertainment, the United States is a great place to be. Finding it is simple enough: drive into a city, walk into any media emporium, and find movies and music from all over the world. If that’s not enough, there are thousands of games to choose from too, created by developers from numerous countries and released across a bevy of platforms. These booming industries are a shining example of our materialistic, consumer-oriented world, which means a lot of money is involved, and no one will make peaceful concessions about who’s making the most.

Take the recently released annual report from the EMA group, which states that the total sales of games, consoles, and accessories were higher than the sales for DVD movies. If you take away the hardware portion of things, DVDs take the top spot with a lead of around $7 billion. However, these numbers don’t include used game sales. 49% of GameStop’s first quarter profits came from pre-owned titles, derived from a $415 million gross. That’s only one quarter’s sales, and it doesn’t include what people picked up on eBay or at their local Blockbuster.

The industry tends to ignore used sales because that doesn’t put any money in the pockets of developers and publishers. Nonetheless, millions of consumers buy pre-owned product, both in game and movie form, although GameStop is forever broadening its used sales scope while retail movie chains are narrowing theirs. To compensate for this cutthroat competition, more new games are being released at bargain prices, and both markets are pushing to increase digital distribution sales. Despite their best efforts, a meager $5 savings is enough to persuade people into purchasing used.

We’ve all heard people say that games would have already won this war if they cost $19.99 when first released. That doesn’t account for movie theater ticket sales, but DVDs have been outselling those for years anyway. It’s taking the biggest share of the market — the home spender — into consideration, and it’s easy to believe games would’ve sold to the tune of billions more if they were that cheap. To get them there, however, developers and publishers would have to function with smaller budgets and less manpower, and their costs are only rising. They work hard only to be stabbed in the back by dipping retail prices and rising pre-owned sales.

Undoubtedly, more developers will collapse under the pressure. Budgeting challenges won’t go away, and the cheaper and unstoppable “casual industry” could overwhelm the entire market to become the true rival for DVDs. The fight for the biggest numbers overall could prove exciting for price-conscious consumers, and may be rougher on the creators of their beloved products. No one can predict what will result, and everyone hopes it isn’t going to be an endless stream of EA-branded clone games, but surely, this battle between the two entertainment industries will rage on for a long, long while.




Andrew Martin

Jack Thompson, Spore porn, and more.

For those of you living the lives of busy, important people, here is a rundown of the biggest gaming-related stories of the past week.

Monday: Jack Thompson got a visit from a couple US Marshals in regards to a letter he wrote to a federal judge.  In the letter, he compared himself to detainees held at Guantanamo Bay, and stated, “I guess my ‘mistake’ was not killing 3000 people to make my point.”  The ever-tactful attorney is now furious that the judge sent the Marshals to explain to him the impropriety of such correspondence, and is even complaining to the House Judiciary Committee.  The Thompson saga is becoming like a bad VH1 Saturday afternoon reality show marathon.  I know it’s mindless, and I know it caters to the lowest common denominator…  but I can’t stop watching.

(more…)




James Cunningham

Or at least its promotional artwork.

The SITE Intelligence Group mine terrorist message boards daily for evidence of terrorist activities, and they find all sorts of interesting things. One of those things was the above image from Fallout 3, which sadly lacks a man, faithful doggy companion by his side, pumping hot lead into the twisted nuclear zombie survivors that make life in the postapocalyptic age such a tricky prospect. Apparently, Al Qaeda are so confused and misguided that they believe a nuclear-ravaged Washington DC doesn’t need anything else, and I’m willing to bet the message board was filled with obnoxiously short posts best summarized as “Dude, awesome! (smiley face)”.

It’s worth noting that, contrary to initial reports, the SITE Intelligence Agency didn’t believe this was a commissioned piece demonstrating “the feasibility of nuclear strikes against the US and Britain.” While terrorists in general can be depressingly effective, they tend to work low-tech and aren’t widely known for their ability to generate high-end computer renderings. Their ability to appropriate images for their own (sometimes bizarrely amusing) ends is, however, somewhat better documented. Just ask Bert.




James Cunningham

The future of the feature is obvious, and console gaming needs to embrace it.

It's been a long time since the days of the Doom wad, when obscure tools were required to make maps and only the truly dedicated could create something worth playing.  Level design tools have come a long way since then, and now anyone with creativity and a bit of perseverance can play game designer.  While the distribution methods on the PC side of things have evolved nicely, with the clear leader in the field being Trackmania's incredible community website, consoles…  Hmm…  How to put this kindly…

Level distribution on consoles sucks syphilitic goat wang.  That's the polite, sugar-coated version.

N+ had its online level distribution yanked by Microsoft at the very last second.  Boom Blox lets you share your levels with friends, putting Nintendo in the unique position of being smarter about the ways their online infrastructure is used than Microsoft.  Echochrome is even better, automatically uploading a handful of user-created levels every week or so in addition to allowing users to trade.  Taking things a step farther, Blast Works: Build, Trade, Destroy will allow players to upload their levels to BlastWorksDepot.com to share with the world, and Little Big Planet will do roughly the same thing a few months afterwards.  Now we're talking!

Tangent-  Part of the reason given for Microsoft pulling the plug on N+ level sharing was fear of rude words and genital-shaped creations polluting the minds of America's youth and upsetting their lawyer-happy parents.  While I have no doubt that there will be more than a few giant penis bosses to download for Blast Works, Nintendo is still showing themselves to be less afraid of the shenanigans their users get up to than its more "mature" competitors. -End Tangent

Creating things can be a lot of fun, although I'll admit I'm not particularly good at it.  There's not much point, though, if you can't share what you've made with other people, and so far it's been very difficult to do on consoles.  The PC world has been dealing with the content for years without any problem, and in the age of memory sticks, USB drives, and web browsers built right into the system it's time for the console world to follow suit.  Every game with a level editor needs to have a web site where users can upload, trade, and rate their levels, from now on.  It's being fixed, slowly, but two games working to build an online community around shared content barely qualifies as a nice start.

This blog article should be recognized as the sole opinion of the editor and does not necessarily reflect GotNext's official position on the subject.




Chris Scantleberry

Indie developer to restore E3 to its former glory.

 

It seems like the hullabaloo of the "old" E3 will never be put to rest. Some prefer the original format set up at the LACC while there's a considerable percentage in favor of the more business, invite-only approach. While the new approach definitely offers some welcome benefits, it appears that the annual event has lost of its glimmer and entertaining spark. A spark that the Gamecock Media Group is hoping will be reignited with its upcoming campaign to bring the the "fun back to the gaming industry". 

This afternoon's press release left me scratching my head to say the least, but full details are forthcoming. Gamecock will be setting up it's campaign at the Hotel Figueroa (awesome hotel by the way) during the week of E3 (July 15 - 18). So who's invited? Well, if you're in the area - everyone. No need to wait for a special invite or jumping through the hoops. 

"I read last week that some of my most high profile supporters are not happy with the current administration of the ESA. Many of them apparently feel that I am the right man to right the ship, before it sinks entirely, due to my intimate experience with, or at least near, the E3 Expo's of the past," said Mike Watson. "After a long conversation with my wife, we have decided to step forward and bear the slings and arrows of public life this election season. Since the macabre, but strangely high-spirited burial of E3 last year, we are glad to see that it still hassome life left in it. My only hope is that it can be rebuilt and become what the all-knowing gaming god intended it to be. Good luck and God bless." In short - Mike's message is saying: Make your voice heard. 

I should point out that Mr. Wilson has announced his candidacy to replace the current ESA President. It remains to be seen if he'll actually be successful, but it's clear that an E3 revolution is underway; one that I am very eager to see how things pan out in the months to come.

This blog article should be recognized as the sole opinion of the editor and does not necessarily reflect GotNext's official position on the subject.



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