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Wildcat

Body Harvest was a N64 title that was developed by DMA Design, assisted by Nintendo and published by Midway right around Zelda: Ocarina of Time’s debut. Despite featuring unimpressive first-gen graphics in a second-gen era, BH packs enough unique (at the time) gameplay ideas, huge areas to explore, plenty of challenge and fairly solid controls to earn a very treasured place in my heart.

However, I have a lot of reason to believe that Body Harvest helped inspire the creation of Grand Theft Auto 3. How’s that, do you ask? You’re a thug in GTA and a time-traveling space marine in BH…how could those be related? The comparison is not the main character or the setting, but instead the gameplay ideas I mentioned above.

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Wildcat

I’ve unofficially beaten the game. By that I mean I beat the Bowser Koopa/Bowser Jr. duo at the end. I still have a level or two to get through and several star coins and alternate exits to find. However, I will say that my playtime was 90% positive. I love the feel of the controls, the way the game looks, and the solid level designs that Nintendo put together here.

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