
The biggest game ever - or, the not-nearly-perfect perfect experience.
So Grand Theft Auto IV has officially arrived on the Xbox 360 and PS3 with all of the appropriate accoutrements. Namely, breathless news reports mentioning sex with hookers, cop killing, and the general decline and fall of western civilization. There are also the obligatory stories citing midnight madness in far-flung places like England and Australia, where evidently a couple of poor saps got beaten up for their copies of the game. Not that this ever happens in any other scenario. Ever.
What all of these fail to really discuss is the content of a game that's a cultural touchstone, giving players extraordinary freedom in an ugly, hateful environment where everyone is out to screw everyone else and grift is a way of life and death.
In the midst of the enthusiast media falling all over itself awarding perfect 10s across the board and unprecedented sales that may even stave off EA's hostile takeover of Take-Two, it's easy to lose sight of the fact that most of us are just getting started in the mean streets of Liberty City.
Few people are bigger GTA fanboys than yours truly, having played and thoroughly enjoyed each and every title in the series since the groundbreaking GTA III. While I am enjoying so much of what the latest, next-generation version has to offer, I have been unpleasantly surprised by a few things that really should never have happened.
First of all, let's be clear - it is IMPOSSIBLE to read text messages, phone records, or anything else on your cell phone. Now, I haven't gotten very far, and I know that your cell gets upgraded as you move forward, but still. This is ridiculous. I've got a 40-inch hi-def TV, and I have to get about 3 feet away and squint just to read the incredibly small text. It's not just me and my old-man eyes, either. I've spoken with half a dozen other people who have the same complaint. How could this have been the final game design for such a crucial driver of missions and relationships?
Secondly, the map at the lower left of the screen is also incredibly small. Not only is it somewhat out of scale with what's going on on-screen (meaning you miss turns and key intersections all the time until you learn to compensate…which usually is a result of a failed mission or two), but terribly important icon markers for Pay-n-Sprays, safe houses, and other spots are indistinguishable from each other.
I have no problem saying I love GTA IV, and it is a spectacular visual feast. Driving and walking around the city is an exercise in wonder. I just can't believe that these huge problems made their way to the final game (and I can't possibly imagine how someone with an SDTV could even think about playing without losing their minds).