Richard Grisham

I don’t know anymore how I feel about Hotel Dusk, other than the fact that I will finish the game soon, dammit. I am in Chapter ten now, which I have to imagine is just about near the end.

I’ve reached the point where I simply have to finish, of course, because I’ve gotten too far along to give up now. I have to admit that I am completely torn by it; on one hand, the nifty art style and point-to-move-your-guy-around mechanic has proven interesting enough. On the other hand, the whole concept of using the word “game” is a bit dubious. To be frank, it’s a story that incorporates a slight amount of puzzle solving as opposed to a traditional game.

However, my biggest problem is its wild inconsistency. You’ll either have exactly what needs to be done thrown right in your face or you’ll amble all over the hotel with no clue what to do next or how to do it; there’s seemingly no in between.

I’m not completely sold on the story, although at least it’s kept my interest these past four weeks on the train.

And that, in reality, is why I’ve stuck with it. My 30 minutes on the train each way three to four days a week is the perfect way to enjoy it. Half-hour chunks are the optimal amounts of game time.

Anyone else finish it?