Chris Scantleberry

In just a few days, the long-awaited Lost Planet: Extreme Condition patch. If you missed the initial announcement revealed several weeks ago, this new patch will address numerous in-game issues and tighten up the multiplayer modes. Here’s a breakdown of all the details — courtesy of Capcom USA. Remember… March 9th — it all goes down!

Lost Planet Updates

* In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
* In the pre-game lobby, an icon will be added next to each player’s Gamertag, indicating connection strength, speed and rating.
* In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
* At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
* At the post-match Results screen, Gamertags of the players who have left the session will be darkened.

Bug Fixes

* Sometimes in Fugitive mode there would be multiple Fugitives instead of just one — Fixed
* Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it — Fixed
* Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot — Fixed
* Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match — Fixed
* Sometimes post-match Results screens would show players who did not participate in the match — Fixed
* Starting a taunt animation during a reload shortened the reload time as an exploit — Fixed