Fri 2 Jun 2006
10:59 pm
I’ve unofficially beaten the game. By that I mean I beat the Bowser Koopa/Bowser Jr. duo at the end. I still have a level or two to get through and several star coins and alternate exits to find. However, I will say that my playtime was 90% positive. I love the feel of the controls, the way the game looks, and the solid level designs that Nintendo put together here.
There’s a lot to play (80 or so levels) which, while short, are well designed and quite fun to run through. The new elements that Nintendo put in to change up the gameplay are awesome - mushroom platforms that work like elevators, bounce you around or bop and weave as you stand on them. The towers and castles full of various dangers, new ghost houses (and the usual tricks and traps that you’d expect), switches that change around the environment, and the new powerups. The fire flower is still #1 by a long shot, but the new powerups do add some new challenges to the game, but aren’t really useful outside of finding exits and star coins. The mini mushroom is the most used of the three new powerups - it’s used to unlock two of the worlds, and there’s several small pipes that only Mini Mario can enter or high places that only Mini Mario’s floaty jump can reach that you’ll need this for. The Koopa shell is used sparingly in puzzles, and while it’s the most powerful powerup outside of the Starman, it is very limited in its other uses. It’s also quite hard to control once you get rolling. The Mega Mushroom is the most fun powerup, but it doesn’t work everywhere and it’s main purpose is to stock up on 1-ups. Still, they’re fun, but compared to the Super Leaf, Frog Suit or Cape Feather, they aren’t the same by any means.
Another shortcoming is the seeming lack of portability this game gives you. And by that I mean lack of save points. The only way you can save is either a) beat a tower or a castle or b) purchase a path via star coin signs. If this was a console title, I’d understand this setup. All of the Super Mario games on the NES didn’t let you save at all! But this is on the DS. A portable handheld. On batteries. Sure, the system came with an AC adapter. But on long car trips or plane rides (or whatever form of transportation you’re on), or at school or at work, you’re not likely to either have the adapter or be able to use it. So what happens if you run out of juice? You get to replay all of the levels you just beat because you couldn’t reach a castle/tower and used up all your old sign saves. Also, the game opens up a save feature AFTER you beat the game. So why couldn’t this be there BEFORE you beat it? Oy. Bad design choice.
Outside of the powerups not impressing and the save feature conundrum, Mario is in fine form here. The music is pretty good, but not up to some of the classic Mario tunes of the past (but the enemies dance to it!). The controls wonderfully implement some of Mario’s 3D moves into 2D form with much success. The game’s graphics are some of the best 3D visuals on the system. And it gives you a nice, retro feel that Mario platformers give gamers that makes you feel fuzzy inside. Nintendo crafted a beauty here, and while it has faults, it’s a solid return to 2D and another excellent Mario game. Bring on Super Paper Mario and Yoshi’s Island 2!
Spoiling Sidenote - What was up with the Bowser corpse resurrection, btw? Bowser turns to bones at the end of World 1 (which was kind of graphic for a Mario game…and why now? Bowser’s never been burnt by lava before…), you get to fight Bowser’s corpse in World 8, and Bowser Jr. plops the bones into a voodoo pot and out pops a bigger, badder, reborn Bowser for the final battle…quite strange. Let’s keep this necromancy out of future Mario titles, eh Nintendo? (despite it being a solid Super Metroid homage. :p Crocomire’s lava-fueled end was quite similar to this)


Leave a Reply

June 3rd, 2006 at 12:45 am
Great blog! FYI, don’t forget to select “Wildcat” when making posts, buddy.
June 3rd, 2006 at 1:06 am
Alrighty. I’ll try to remember that. ^^
June 3rd, 2006 at 9:57 am
No worries, man — Wordpress takes some getting used to in terms of categories.
Good to see another gamer fond of New Super Mario Bros. It’s an awesome title.
Oh — before I forget, to get spaces between your paragraphs, just write it as you would on the forums (no HTML required). I took care of it for ya. Let me know if you have any questions!
June 3rd, 2006 at 4:27 pm
Dude, if you pause on the map screen, you can save the game anytime
June 4th, 2006 at 10:48 am
Hm. I checked my fiance’s file (which hasn’t been beaten) and you have to beat the game first before saving via pause screen becomes an option.
June 4th, 2006 at 11:57 am
Wildcat: you should add me to your AIM list.
June 4th, 2006 at 12:54 pm
AIM eh? I haven’t been on that in at least a year and a half. :p When I get home, I’ll see if I can find you.
June 4th, 2006 at 12:56 pm
Oh, and thanks for aligning my image. ^^ Usually I put the image on top like I had it, but the way it looks now is better on the eyes. Maybe I’ll format my page around that…
June 4th, 2006 at 3:47 pm
Not a problem, man. I installed a spellchecker and patched up the spelling in two posts I made recently and a word you mistyped (see: beauty). All too happy to help.
p.s. you should invite your fiance to post here too!!