Aaron Drewniak

Prequel to the most immersive FPS of all time.

Welcome back to the dust-choked Zone, set in the fictional aftermath of the Chernobyl disaster.  Set one year before the first game, take the role of Scar, a mercenary fighting for survival against the rival factions vying for control as much as the hostile wasteland of the Zone itself.  It’s a war of territory, artifacts, and true power, with Scar as the deciding factor.

The original S.T.A.L.K.E.R. was lush in its ruined detail, creating the feeling of a real environment, cast in a lighting system that still hasn’t been surpassed.  Direct X 10 support in Clear Sky results in truly spectacular visuals, including dynamic transitions between day and night, detailed landscapes, and lifelike animations.  Though it’ll naturally still work with DX8 and 9.

The AI of the original could be dangerous and downright amusing, flanking you when you least expected it and giving you a helping hand when the odds suddenly turned against you.  That’s also been improved for the prequel, so enemies and allies make situation-based decisions to create the sense of a real struggle.  To take this further, very little in Clear Sky will be predetermined.  Battles will play out in real time with the player there to tip the odds in favor of one faction over another.

Everything you loved from S.T.A.L.K.E.R. is making its return, from vast areas to a wide assortment of quests, quirky NPCs and an arsenal of realistic weaponry.  New levels, movie-quality cut-scenes leading up to the original, fast travel, weapon modification, and other welcome features have also been thrown into the mix, for what’s certain to be a grotesque beauty of an experience.