Chris Scantleberry

Capcom Digital has released a bunch of new information on Super SF2 Turbo: HD Remix which gives fans a glimpse into how the HD animation process is developed, featuring new artwork. There’s a bit of technical language tossed around which Photoshop users in particular can identify with.

ken_layers.jpg
Click to view full image

Producer Rey Jimenez provides a detailed tour on how Udon Comics creates their visual magic. And best of all, he sheds some light on a number of concerns, requests and speculations expressed by fans who’ve commented on the Capcom blog and discussion boards. Here’s a few things that were clarified (or revealed)…

– The chances of this kind of treatment (“HD Remix�?) being done on another Street Fighter game will depend on how SF HD Remix does.

– This has not been announced for release on the PC.

– The game will support lower resolutions, not just 1080p.

– We will not be redoing the music or the voice and sound effects. (I believe they’re going to be redesigning the backgrounds though. If not, the game is going to look wierd. - Ed)

Excellent reading material all around which you all should NOT hesitate to check out (if you haven’t done so already). Gogogo!

Ok, you’ve piqued my interest — take me to the goodies!

[Via GN forums, Thanks Advocate!]